AI Insights · Timothy · January 2022
Top 5 Casual Games on iOS in Czech Republic in Q4 2021
Explore the performance trends of the top 5 casual games on iOS in the Czech Republic during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 casual games on iOS in the Czech Republic showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Homescapes from Playrix experienced a steady revenue stream, peaking at approximately $15K in mid-November. Weekly downloads fluctuated, hitting a low of around 660 in mid-December before bouncing back to about 1.5K by the end of the year. The game maintained a relatively stable active user base, closing the quarter with around 25.6K users.
Gardenscapes, also from Playrix, saw its weekly revenue peak at around $11.3K in mid-November. Weekly downloads were more erratic, with a notable increase to around 590 in the last week of December. The game’s active users hovered around the 11K mark for most of the quarter, ending the year with approximately 11.3K users.
Pokémon GO by Niantic, Inc. displayed significant revenue fluctuations, reaching its highest point at around $9.1K in mid-December. Weekly downloads were relatively stable, with a notable increase to about 1.9K in the week leading up to Christmas. Active users saw a general decline, falling from around 52.2K at the start of the quarter to about 39.8K by the end of December.
Fishdom, another title from Playrix, experienced a peak in weekly revenue at approximately $6.9K in mid-October and late December. Weekly downloads fluctuated, reaching a high of about 2.6K in the final week of the year. Active users saw an increase towards the end of the quarter, growing from around 8.6K to approximately 10.7K.
Lastly, Candy Crush Saga from King showed stable revenue, peaking at around $6.1K in the last week of December. Weekly downloads were relatively low but saw a significant increase to about 1.2K in the final week of the year. The game maintained a stable active user base, ending the quarter with around 20.6K users.
For more detailed insights and data, visit Sensor Tower.